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ACADEMIC PUBLICATIONS
Books
In-Game: From Immersion to Incorporation, MIT Press, USA (2011).
Book Chapters
Incorporation: A Renewed Understanding of Virtual Environment Habitation, Oxford Handbook of Virtualities: History and Heritage in Virtual Worlds, Edited by Mark Grimshaw, Oxford University Press, USA (forthcoming).
Ludic Identities and the Magic Circle in Homo Ludens 2.0: Play, Media and Identity, Edited by Valerie Frissen, Sybille Lammes, Jos de Mul and Joost Raessens, Amsterdam University Press, Netherlands (forthcoming).
Narrative Generation in Lord of the Rings Online, in Ringbearers: The Lord of the Rings Online as Intertextual Narrative, Edited by Tanya Krzywinska, Esther MacCallum-Stewart and Justin Parsler, UK (forthcoming).
Erasing the Magic Circle in The Philosophy of Computer Games, Edited by John Richard Sageng, Tarjei Mandt Larsen & Hallvard Fossheim, Springer Press, UK (forthcoming).
Game Studies (first author) with Ivan Callus in Routledge Companion to Literature and Science, Edited by Bruce Clarke and Manuela Rossini. Routledge Press, UK (2010).
A Labyrinth Devised by Men in Cy-Borges: Memories of Posthumanism in the Work of Jorge Luis Borges, edited by Stefan Herbrechter & Ivan Callus, Bucknell University Press, UK, 2009.
Cyborg.Net in The re-invention of Everyday Life, edited by Howard McNaughton and Adam Lam, University of Canterbury Press, New Zealand, 2006.
Journal Papers
Textual Environments: A Perspective on Digital Games as Texts in CounterText, University of Malta, Malta (forthcoming).
Emotional Involvement in Digital Games, in International Journal of Arts and Technology, Inderscience Publishers, UK 2010.
Digital Games and Escapism in Games and Culture, Edited by Douglas Thomas , Sage Publications, USA 2010.
Virtual Worlds Today: Gaming and Online Sociality in Heidelberg Journal of Religions on the Internet. Heidelberg University, Germany 2008.
Digital Game Involvement in Games and Culture, Edited by Douglas Thomas, Sage Publications, USA, 2007.
Techno-mediated Otherworlds in Technoetic Arts: A Journal of Speculative Research, Edited by Roy Ascott, Intellect Books, UK, 2006.
Rhizomatic Cyborgs: Hypertextual Considerations in a Posthuman Age in Technoetic Arts: A Journal of Speculative Research, Issue 1, Volume 2, Edited by Roy Ascott, published by Intellect Books, UK, 2005.
Academic Reviews (non-refereed)
The Question Concerning Avatars: A Review of Rune Klevjers Doctoral Dissertation in Norsk Medietidsskrift, Edited by Jan Frederik Hovden, Issue 1, Norway, 2008.
Conference Proceedings
Experiential Narrative in Game Environments, in the proceedings of DIGRA 2009, Brunel University, UK.
Fake Rules, Real Fiction: Professional Wrestling and Videogames, (second author) with Costantino Oliva, the proceedings of DIGRA 2009, Brunel University, UK.
What are we running away from? A Perspective on Games and Escapism in the proceedings for IEnter, Spain, 2008.
Revising Immersion in the proceedings of DIGRA 2007: Situated Play, Japan, 2007.
(Re)Incorporation: Game Immersion and Involvement Revised in Gaming Realities: A Challenge for Digital Culture, Ed. Santorineos, M., Dimitriadi, N, Fournos, Greece, 2006.
Theses
Digital Games as Designed Experience: Reframing the Concept of Immersion, PhD Dissertation completed at Victoria University of Wellington, New Zealand, 2007.
The Influence of Hypertextuality on Literature, Honours Thesis completed at the University of Malta, Malta, 2001.
Encyclopaedia Entries
Gambling (with Darryl Woodford) in Encyclopaedia of Play: A Social History, Edited by Rodney Carlisle, Sage Publications, USA (2009).
Cossacks in Encyclopaedia of Play: A Social History, Edited by Rodney Carlisle, Sage Publications, USA (2009).
Counter-Strike in Encyclopaedia of Play: A Social History, Edited by Rodney Carlisle, Sage Publications, USA (2009).
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